Super Saiyan Simulator 2 Roblox
Super Saiyan Simulator 2 Roblox Transformer From Kaioken To Ssjb3 super saiyan simulator 2 roblox transformer from kaioken to ssjb3 Como Conseguir Experiencia En. Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time. All The Codes For Super Saiyan Simulator 2/page/2 Info. All The Codes For Super Saiyan Simulator 2/page/2 is among the best thing reviewed by a lot of people on the internet. It can be like no days with out men and women speaking about it. That is why our company is attempting hard to find information regarding All The Codes For Super Saiyan.
Last Updated on 8 December, 2020
All the valid SFS Saiyan Fighting Simulator Codes in one updated list – Roblox Game by Clothing and Games – Redeem these codes and get rewards like 1k power or x2 power boosts
SFS Saiyan Fighting Simulator Codes – Full List
Valid Codes
Redeem these codes and get rewards like 1k power or x2 power boosts
These are all the valid & new codes
- SFSALPHA – Enter this code to receive power and also power boost (1,000 Power)
- SFSRELEASE – Enter this code to receive power and also power boost (x2 Power boost)
We will update this list with every new code, so stay tuned. But don’t forget to like the game if you want more
SFS Saiyan Fighting Simulator social media channels:
- Twitter: @MrMark_9, he is also the developer of games like Project Ghoul
- Discord channel: Clothing & Games like Super Saiyan Simulator 2, Anime Fighting Tycoon or Super Hero Tycoon 2
SFS Saiyan Fighting Simulator Expired Codes
All the codes are valid and working and some of them are 3 months old, so seems that codes are not going to expire
SFS Saiyan Fighting Simulator Codes – How to Redeem?
If you are playing on PC > Click on the codes button (left side) > Once in the new window paste our codes and press enter. But if you are playing on mobile > Tap on the Menu icon (upper right corner) > Tap on the codes button > Once in the new window paste our codes and tap enter
See how the youtuber Gaming Dan Redeems these codes in this video:
How to play SFS Saiyan Fighting Simulator? Roblox Game by Clothing and Games
The game is still in alpha, please support us by thumbing up and favoriting the game!
Welcome to SFS Saiyan Fighting Simulator, a brand new game for you guys to enjoy! be the strongest amongst Saiyans, and rule the game!
Premium users receive Premium Potara
Join Clothing and Games for 1.5x Power Boost!
Link – www.roblox.com/groups/3481335/Clothing-and-Games
Update Version v.1.6.3
Roblox Super Saiyan Simulator 2 Jiren
Misc
Current Forms: 25
Energy Skill: 11
Physical Skill: 4
Super Saiyan Simulator 2 Hack
Controls
Double Space – Fly | Unfly
LMB – Punch
C – Energy Charge
Left Control – Fly Boost | Unfly Boost
Q – Lock on
Clothing & Games Team
- Npinoy_RBLX – Project Manager
- OtadToad – Head Developer
- Alpha282828 – Builder
- Vorp_Al – Assets
Credits
Credit to the talented developers who made the User Interface, Graphic Design. thank you guys!
More Roblox Codes – Other Games
Looking for codes for any other Roblox Game? Find your game here, there are more than 300 roblox games
SFS Saiyan Fighting Simulator, by Clothing and Games, Roblox Game Site > Here
- local p = game.Players.LocalPlayer local char = p.Character local mouse = p:GetMouse() local larm = char['Left Arm'] local rarm = char['Right Arm'] local lleg = char['Left Leg'] local rleg = char['Right Leg'] local hed = char.Head local torso = char.Torso local hum = char.Humanoid local cam = game.Workspace.CurrentCamera local root = char.HumanoidRootPart local deb = false local shot = 0 local debris=game:service'Debris' local l = game:GetService('Lighting') local rs = game:GetService('RunService').RenderStepped ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1} math.randomseed(os.time()) for i,v in pairs(char:children()) do if v:IsA('Hat') then v:Destroy() end end for i,v in pairs (hed:GetChildren()) do if v:IsA('Sound') then v:Destroy() end end ---------------------------------------------------- Debounces = { CanAttack = true; NoIdl = false; Slashing = false; Slashed = false; RPunch = false; RPunched = false; LPunch = false; LPunched = false; } local Touche = {char.Name, } ---------------------------------------------------- hed.face.Texture = 'rbxassetid://33395282' char['Body Colors'].HeadColor = BrickColor.new('Pastel brown') char['Body Colors'].TorsoColor = BrickColor.new('Pastel brown') char['Body Colors'].LeftArmColor = BrickColor.new('Pastel brown') char['Body Colors'].RightArmColor = BrickColor.new('Pastel brown') ---------------------------------------------------- ypcall(function() char.Shirt:Destroy() char.Pants:Destroy() shirt = Instance.new('Shirt', char) shirt.Name = 'Shirt' pants = Instance.new('Pants', char) pants.Name = 'Pants' char.Shirt.ShirtTemplate = 'http://www.roblox.com/asset/?id=513620832' char.Pants.PantsTemplate = 'http://www.roblox.com/asset/?id=513621366' end) ---------------------------------------------------- LoudVolume = false Submerged = false Music = true script.Name = 'GOKU' Player = game.Players.LocalPlayer c = game.Players.LocalPlayer.Character Head = c.Head anim = c.Humanoid.Animator Humanoid = c:findFirstChild('Humanoid') Humanoid.Name = 'InfiniteBeing' b23 = Instance.new('BoolValue', c) b23.Name = 'InfiniteHuman' rage = false p = game.Players.LocalPlayer Music = false local Effects = {} attack = false local attacking = false vt = Vector3.new bc = BrickColor.new br = BrickColor.random it = Instance.new cf = CFrame.new euler = CFrame.fromEulerAnglesXYZ angles = CFrame.Angles matr = math.random mouse = Player:GetMouse() RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) RS = c.Torso:FindFirstChild('Right Shoulder') LS = c.Torso:FindFirstChild('Left Shoulder') RH = c.Torso:FindFirstChild('Right Hip') LH = c.Torso:FindFirstChild('Left Hip') RJ = c.HumanoidRootPart:FindFirstChild('RootJoint') N = c.Torso:FindFirstChild('Neck') cf = CFrame.new ang = CFrame.Angles rd = math.rad rd2 = math.random function swait(num) if num 0 or num nil then game:service('RunService').Heartbeat:wait(0) else for i = 0, num do game:service('RunService').Heartbeat:wait(0) end end end function lerpz(joint, prop, cfrmz, alp) joint[prop] = joint[prop]:lerp(cfrmz, alp) end function resetlerp() RJ.C0 = RJC0 RJ.C1 = RJC1 N.C0 = NC0 N.C1 = NC1 RS.C0 = RSC0 RS.C1 = RSC1 LS.C0 = LSC0 LS.C1 = LSC1 RH.C0 = RHC0 RH.C1 = RHC1 LH.C0 = LHC0 LH.C1 = LHC1 end for _, c in pairs(c:children()) do if c.className 'Accessory' then c.Parent = nil end end local S2 = Instance.new('Sound', c.HumanoidRootPart) S2.SoundId = ' S2.Volume = 0 S2.Looped = true local P = Instance.new('Part', c) P.CanCollide = false P.Size = Vector3.new(0.2, 0.2, 0.2) P.BrickColor = BrickColor.new('Really black') local M = Instance.new('SpecialMesh', P) M.MeshId = 'rbxassetid://884095858' M.Scale = Vector3.new(0.04, 0.04, 0.04) M.Offset = Vector3.new(-0.225, 0.65, -0.1) local W = Instance.new('Weld', c.Head) W.Part0 = c.Head W.Part1 = P W.C0 = CFrame.Angles(0, math.rad(180), 0) trazx = Instance.new('ParticleEmitter') function New(Object, Parent, Name, Data) local Object = Instance.new(Object) for Index, Value in pairs(Data or {}) do Object[Index] = Value end Object.Parent = Parent Object.Name = Name return Object end Form = 'None' function SSJB() if Form 'None' then Form = 'SSJB' hed.face.Texture = 'rbxassetid://439123785' attack = true anim.Parent = nil for i = 1, 35 do swait() lerpz(RJ, 'C0', RJC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.3) lerpz(N, 'C0', NC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.3) lerpz(RS, 'C0', RSC0 * cf(0, 0, -0.5) * ang(rd(-45), rd(0), rd(140)), 0.3) lerpz(RS, 'C1', RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LS, 'C0', LSC0 * cf(0, 0, -0.5) * ang(rd(-45), rd(0), rd(-140)), 0.3) lerpz(LS, 'C1', LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(RH, 'C0', RHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(-25)), 0.3) lerpz(RH, 'C1', RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LH, 'C0', LHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(25)), 0.3) lerpz(LH, 'C1', LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) end local S = Instance.new('Sound', c.HumanoidRootPart) S.SoundId = 'rbxassetid://263260463' S.Volume = 1 S:Play() local S2 = Instance.new('Sound', c.HumanoidRootPart) S2.SoundId = 'rbxassetid://600060450' S2.Looped = true S2:Play() for i = 1, 15 do swait() lerpz(RJ, 'C0', RJC0 * cf(0, 0, -0.35) * ang(rd(10), rd(0), rd(0)), 0.5) lerpz(N, 'C0', NC0 * cf(0, 0, 0) * ang(rd(35), rd(0), rd(0)), 0.5) lerpz(RS, 'C0', RSC0 * cf(0, 0, 0) * ang(rd(-5), rd(5), rd(45)), 0.5) lerpz(RS, 'C1', RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) lerpz(LS, 'C0', LSC0 * cf(0, 0, 0) * ang(rd(-5), rd(-5), rd(-45)), 0.5) lerpz(LS, 'C1', LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) lerpz(RH, 'C0', RHC0 * cf(0.35, 0.35, 0.05) * ang(rd(0), rd(-10), rd(10)), 0.5) lerpz(RH, 'C1', RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) lerpz(LH, 'C0', LHC0 * cf(-0.35, 0.35, 0.05) * ang(rd(0), rd(10), rd(-10)), 0.5) lerpz(LH, 'C1', LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) end for i, v in pairs(c:children()) do if v.ClassName 'Part' then local tra = trazx:clone() tra.Parent = v tra.LightEmission = 1 tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1)) tra.Rate = 15 tra.Rotation = NumberRange.new(-5, 5) tra.Lifetime = NumberRange.new(1.5, 2) tra.Size = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0.1, 0), NumberSequenceKeypoint.new(1, 0, 0) }) tra.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 1, 0), NumberSequenceKeypoint.new(0.135, 0, 0), NumberSequenceKeypoint.new(0.875, 0, 0), NumberSequenceKeypoint.new(1, 1, 0) }) tra.Speed = NumberRange.new(0.5) tra.VelocitySpread = 360 tra.VelocityInheritance = 0.5 tra.ZOffset = 2 tra.Acceleration = Vector3.new(0, 2.5, 0) end end local tra = trazx:clone() tra.Parent = c.HumanoidRootPart tra.Texture = 'rbxassetid://347730682' tra.LightEmission = 0.8 tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1)) tra.Rate = 250 tra.Rotation = NumberRange.new(-5, 5) tra.Lifetime = NumberRange.new(0.75) tra.Size = NumberSequence.new({ NumberSequenceKeypoint.new(0, 4.81, 0.875), NumberSequenceKeypoint.new(1, 2.13, 0.875) }) tra.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 1, 0), NumberSequenceKeypoint.new(0.0399, 0.85, 0), NumberSequenceKeypoint.new(0.394, 0.9, 0), NumberSequenceKeypoint.new(0.699, 1, 0), NumberSequenceKeypoint.new(1, 1, 0) }) tra.Speed = NumberRange.new(15) tra.VelocitySpread = 360 tra.VelocityInheritance = 0.5 tra.ZOffset = 3.5 tra.Acceleration = Vector3.new(0, 25, 0) for i = 1, 25 do for i = 1, 3 do swait() lerpz(RJ, 'C0', RJC0 * cf(0, 0, -0.4) * ang(rd(12), rd(0), rd(0)), 0.5) lerpz(N, 'C0', NC0 * cf(0, 0, 0) * ang(rd(35), rd(0), rd(0)), 0.5) lerpz(RS, 'C0', RSC0 * cf(0, 0, 0) * ang(rd(-15), rd(5), rd(50)), 0.5) lerpz(RS, 'C1', RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) lerpz(LS, 'C0', LSC0 * cf(0, 0, 0) * ang(rd(-15), rd(-5), rd(-50)), 0.5) lerpz(LS, 'C1', LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) lerpz(RH, 'C0', RHC0 * cf(0.35, 0.35, 0.05) * ang(rd(0), rd(-12), rd(12)), 0.5) lerpz(RH, 'C1', RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) lerpz(LH, 'C0', LHC0 * cf(-0.35, 0.35, 0.05) * ang(rd(0), rd(12), rd(-12)), 0.5) lerpz(LH, 'C1', LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) end for i = 1, 3 do swait() lerpz(RJ, 'C0', RJC0 * cf(0, 0, -0.35) * ang(rd(10), rd(0), rd(0)), 0.5) lerpz(N, 'C0', NC0 * cf(0, 0, 0) * ang(rd(35), rd(0), rd(0)), 0.5) lerpz(RS, 'C0', RSC0 * cf(0, 0, 0) * ang(rd(-15), rd(5), rd(45)), 0.5) lerpz(RS, 'C1', RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) lerpz(LS, 'C0', LSC0 * cf(0, 0, 0) * ang(rd(-15), rd(-5), rd(-45)