Roblox Jellyfishing Simulator
Codes gives information about only Pet Simulator 1. Please help us by getting the Pet Simulator 2 information. This notice is here due to a comment saying there are PS2 codes. Please leave a message on my message wall if you know of any! Codes can be found on the game creator's twitter, at @BuildIntoGames. (Note that codes will most likely not be added until the release of Pet Simulator 2.). ⚓️ Roblox Jellyfish Catching Simulator Gameplay! 2 Codes and LOTS OF JELLY FISH! A Simulator that requires SKILL! Code 1: Release Code 2: P1R4T3C0V3- Use these time point to skip to the section in the video: 0:00:46 Code time! 0:01:54 Jellyfishing time! 0:02:56 Watch this, so many jellyfish is in the rock! 0:05:00 Getting a bigger backpack! Roblox Jellyfish Catching Simulator Created 7/5/2018, Updated 7/25/2018, Max Players 10, Genre All. Yesterday Gamelog Roblox Mining Simulator Gameplay! 2 Clouticorn and 2 RainbowCorn Giveaway!
Roblox Jellyfishing Simulator Codes
- local shovel = 'Large Shovel'
- function check()
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- v.Parent = v.Character
- end
- check()
- local children = game.Workspace.SandBlocks:GetChildren()
- if children[i] ~= nil then
- if children[i].Reward.Value >= minval then
- children[i].CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- print(children[i].Name)
- game.Players.LocalPlayer.Character[shovel].RemoteClick:FireServer(workspace.SandBlocks[children[i].Name])
- end
- end
Roblox Jellyfishing Simulator How To Find The Key To The Factory
- local userInputService = game:GetService('UserInputService')
- local player = game.Players.LocalPlayer
- local running = false
- waitmusic.SoundId = 'rbxassetid://152120846'
- wait(5)
- run.AnimationId = 'rbxassetid://843348945'
- local run = player.Character.Humanoid:LoadAnimation(run)
- Instance.new('FlangeSoundEffect',greenhill)
- greenhill.FlangeSoundEffect.Enabled = false
- greenhill.PitchShiftSoundEffect.Enabled = false
- waitmusic:Stop()
- for i,v in pairs(player.Character:GetChildren()) do
- v:Destroy()
- end
- if object nil then return end
- if #object < 1 then return end
- if object[i].className 'Part' and object[i].Name ~= 'Spin' then object[i].Transparency = value else transparent(value, object[i]) end
- end
- local spin = Instance.new('Part')
- spin.Anchored = true
- spin.Shape = 0
- speed = 50
- --jumpmesh = Instance.new('SpecialMesh',spin)
- --jumpmesh.TextureId = 'rbxassetid://471554822'
- --jumpmesh.Scale = Vector3.new(0.02, 0.015, 0.018)
- local BPos = Instance.new('BodyPosition',player.Character.HumanoidRootPart)
- BPos.P = 0
- DashLeft = -100 -- side step
- local youretooslow = Instance.new('Sound',player.Character.HumanoidRootPart)
- youretooslow.Volume = 5
- local Music = Instance.new('Sound',player.Character.HumanoidRootPart)
- Music.Volume = 10
- local velocity = Instance.new('BodyVelocity')
- --velocity.Parent = player.Character:FindFirstChild('HumanoidRootPart')
- local sidedash = Instance.new('Sound',player.Character.HumanoidRootPart)
- sidedash.Volume = 3
- local boostsound = Instance.new('Sound',player.Character.HumanoidRootPart)
- boostsound.Looped = false
- player.Character.Head.Mesh.MeshId = 'rbxassetid://430064078'
- player.Character.Head.Mesh.TextureId = 'rbxassetid://430064079'
- player.Character.Head.Mesh.Offset = Vector3.new(0, 0.2, 0.6)
- player.Character.Head.Mesh.Scale = Vector3.new(0.55,0.55,0.65)
- Boost.Name = 'Boost'
- Boost.Transparency = 1
- BoostMesh.MeshId = 'rbxassetid://474948577'
- BoostMesh.Offset = Vector3.new(0, 0, 4)
- Velocity2 = Instance.new('BodyPosition',Boost)
- Velocity2.Position = player.Character.HumanoidRootPart.Position
- Velocity2.MaxForce = Vector3.new(999999,999999,999999)
- bodyparts = {player.Character.HumanoidRootPart}
- --[[
- presentage depending on rotation [this wasn't efficiant enough]
- RotationOfCharacter = player.Character.HumanoidRootPart.Orientation.Y/360*100
- print(RotationConvert,',0,',100-RotationConvert)
- end
- -- Handle inputBegan event (when player first presses a key)
- userInputService.InputBegan:connect(function(inputObject)
- if inputObject.KeyCode Enum.KeyCode.G then
- end
- if Music.Playing false then
- greenhill.FlangeSoundEffect.Enabled = true
- Music:Stop()
- end
- if inputObject.KeyCode Enum.KeyCode['LeftShift'] then
- run:Play()
- boostsound.PlaybackSpeed = 1
- boostsound:Play()
- FF = Instance.new('ForceField',player.Character)
- while boost do
- if boostsound.Playing false or boostsound.TimePosition >= 6 then
- boostsound.PlaybackSpeed = boostsound.PlaybackSpeed *1.1
- boostsound.TimePosition = 2
- end
- Boost.RotVelocity = Vector3.new(0,0,0)
- BPos.MaxForce = Vector3.new(99999,0,99999)
- Velocity2.Position =player.Character.HumanoidRootPart.CFrame:pointToWorldSpace(Vector3.new(0, 0, -50))
- Boost.CFrame = player.Character.HumanoidRootPart.CFrame
- BPos.Position = player.Character.HumanoidRootPart.CFrame:pointToWorldSpace(Vector3.new(0, 0, -50))
- end
- sidedash:Play()
- BPos.P = 99999
- BPos.Position = player.Character.HumanoidRootPart.CFrame:pointToWorldSpace(Vector3.new(-20, 0, 0))
- end
- sidedash:Play()
- BPos.P = 99999
- BPos.Position = player.Character.HumanoidRootPart.CFrame:pointToWorldSpace(Vector3.new(20, 0, 0))
- end
- player.Character.Humanoid.WalkSpeed = 16
- moveVector = Vector3.new(0,0,-1)
- wait()
- if player.Character.Humanoid.WalkSpeed <= 100 then
- player.Character.Humanoid.WalkSpeed = player.Character.Humanoid.WalkSpeed * 1.025
- player.Character.Humanoid.WalkSpeed = player.Character.Humanoid.WalkSpeed / 1.05
- end
- --player.Character.HumanoidRootPart.Orientation.Y
- if inputObject.KeyCode Enum.KeyCode.Space then
- jump = true
- spin.BrickColor = player.Character.HumanoidRootPart.BrickColor
- if jump false then break end
- spin.CFrame = player.Character.HumanoidRootPart.CFrame * CFrame.fromEulerAnglesXYZ(-.5 * i, 0, 0)
- if spin.Parent nil then spin.Parent = player.Character end
- transparent(1, player.Character)
- speed = 50
- spin.Parent = nil
- if player.Character:FindFirstChild('Chest') then
- else
- end
- player.Character.HumanoidRootPart.Transparency = 1
- jump = false
- end
- print('Dash/Target')
- end
- -- Handle inputEnded event (when player releases a key)
- userInputService.InputEnded:connect(function(inputObject)
- if inputObject.KeyCode Enum.KeyCode.Q then
- BPos.MaxForce = Vector3.new(0,0,0)
- if inputObject.KeyCode Enum.KeyCode.E then
- BPos.MaxForce = Vector3.new(0,0,0)
- if inputObject.KeyCode Enum.KeyCode.W then
- BPos.MaxForce = Vector3.new(999999,0,999999)
- BPos.Position = player.Character.HumanoidRootPart.Position
- BPos.MaxForce = Vector3.new(0,0,0)
- end
- --
- if inputObject.KeyCode Enum.KeyCode.D then
- end
- if inputObject.KeyCode Enum.KeyCode['LeftShift'] then
- run:Stop()
- boostsound:Stop()
- Boost.Transparency = 1
- BPos.P = 0
- player.Character.Humanoid.Sit = false
- greenhill.PitchShiftSoundEffect.Enabled = false
- end
- end)
- -- On renderstepped update the character's motion based on what keys
- runService.RenderStepped:connect(function()
- --player.Character.Humanoid:Move(moveVector)
- end)