Go Through Walls Hack Roblox

Nov 18th, 2017
  1. Go Through Walls Hack Roblox 2019
  2. Roblox Walk Through Wall Hack Client
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Go Through Walls Hack Roblox
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  1. Release by Rain on V3rmillion
  2. Please leave this header intact to encourage future script releases!
  3. Name: cbrohacks.lua
  4. Desc: Hacky hacks for bad FPS players like me
  5. Enjoy!
  6. Usage:
  7. - Press Backslash to toggle the ability to see players through walls ('chams')
  8. - Press Caps Lock to toggle auto-aiming ('aimbot')
  9. - Press Right Alt once then start firing blindly in any direction to kill and make the server angry ('opk')
  10. Aimbot Options:
  11. - Press Left Bracket to switch to instant aiming mode (extremely accurate, very obvious)
  12. - Press Right Bracket to switch to smooth aiming mode (eased camera movement, very natural)
  13. ]]
  14. do --SIGHT
  15. local allsguis = {}
  16. local enabled = false
  17. local dohax = function(lbplr)
  18. if not lbplr.Character then return end
  19. if obj:IsA('BasePart') then
  20. local snew = function(...)
  21. local sgui = Instance.new('SurfaceGui',obj)
  22. sgui.AlwaysOnTop = true
  23. table.insert(sguis,sgui)
  24. for i,v in next,sguis do
  25. table.remove(sguis,i)
  26. end
  27. end)
  28. end
  29. snew('Front', 'Back', 'Left', 'Right', 'Top', 'Bottom')
  30. local sframe = Instance.new('Frame',sgui)
  31. sframe.BorderSizePixel = 0
  32. sframe.BackgroundColor3 = lbplr.TEEM.Value plr.TEEM.Value and BrickColor.new('Really blue').Color or BrickColor.new('Really red').Color
  33. table.insert(allsguis,sguis)
  34. end
  35. if lbplr ~= plr then
  36. lbplr.CharacterAdded:connect(function(char)
  37. end)
  38. end
  39. for _,v in next,game.Players:GetPlayers() do
  40. end
  41. game.Players.PlayerAdded:connect(function(p)
  42. end)
  43. game:GetService('UserInputService').InputBegan:connect(function(input)
  44. enabled = not enabled
  45. for __,vv in next,v do
  46. end
  47. end
  48. end
  49. do --AIM
  50. local cam = game:GetService('Workspace').CurrentCamera
  51. local plrs = game:GetService('Players'):GetPlayers()
  52. local lplr = game:GetService('Players').LocalPlayer
  53. local aiming = false
  54. game:GetService('RunService'):BindToRenderStep('UpdateCamera', Enum.RenderPriority.Camera.Value, function()
  55. if not aiming or not lplr.Character or not lplr.Character:FindFirstChild('Head') then return end
  56. for _,plr in next,plrs do
  57. if plr ~= lplr and plr.TEEM.Value ~= lplr.TEEM.Value then
  58. if char and char:FindFirstChild('Head') then
  59. local hit = workspace:FindPartOnRay(Ray.new((cam.CFrame*CFrame.new(0,0,-5)).p, char.Head.Position - (cam.CFrame*CFrame.new(0,0,-5)).p))
  60. if hit and hit.Parent and hit.Parent char or hit.Parent.Parent char then
  61. local dist = (char.Head.Position - lplr.Character.Head.Position).magnitude
  62. cdist = dist
  63. end
  64. end
  65. end
  66. cam.CFrame = dolerp and cam.CFrame:lerp(CFrame.new(cam.CFrame.p, cchar.Head.CFrame.p), .15) or CFrame.new(cam.CFrame.p, cchar.Head.CFrame.p)
  67. table.insert(plrs,plr)
  68. game.Players.PlayerRemoving:connect(function(plr)
  69. if v plr then
  70. end
  71. end)
  72. game:GetService('UserInputService').InputBegan:connect(function(input)
  73. aiming = not aiming
  74. elseif input.KeyCode Enum.KeyCode.RightBracket then
  75. elseif input.KeyCode Enum.KeyCode.LeftBracket then
  76. end
  77. end
  78. do --OMGWHAT
  79. game:GetService('UserInputService').InputBegan:connect(function(input)
  80. if not plr.Character or not plr.Character:FindFirstChild('Head') then return end
  81. if v ~= plr and v.TEEM.Value ~= plr.TEEM.Value and v.Character and v.Character:FindFirstChild('Head') and v.Character:FindFirstChild('Torso') and v.Character.Torso:FindFirstChild('Neck') then
  82. local head = char.Head
  83. head.Anchored = true
  84. head.Transparency = 1
  85. for _,vv in next,head:children() do
  86. vv:destroy()
  87. end
  88. local rs = game:GetService('RunService').RenderStepped:connect(function()
  89. head.CFrame = plr.Character.Head.CFrame*CFrame.new(0,0,-5)
  90. head.AncestryChanged:connect(function()
  91. end)
  92. plr.Character.Head.AncestryChanged:connect(function()
  93. end)
  94. end
  95. end)
  96. RAW Paste Data
  97. --[[
  98. Please leave this header intact to encourage future script releases!
  99. Name: cbrohacks.lua
  100. Desc: Hacky hacks for bad FPS players like me
  101. Enjoy!
  102. Usage:
  103. - Press Backslash to toggle the ability to see players through walls ('chams')
  104. - Press Caps Lock to toggle auto-aiming ('aimbot')
  105. - Press Right Alt once then start firing blindly in any direction to kill and make the server angry ('opk')
  106. Aimbot Options:
  107. - Press Left Bracket to switch to instant aiming mode (extremely accurate, very obvious)
  108. - Press Right Bracket to switch to smooth aiming mode (eased camera movement, very natural)
  109. ]]
  110. do --SIGHT
  111. local allsguis = {}
  112. local enabled = false
  113. local dohax = function(lbplr)
  114. if not lbplr.Character then return end
  115. if obj:IsA('BasePart') then
  116. local snew = function(...)
  117. local sgui = Instance.new('SurfaceGui',obj)
  118. sgui.AlwaysOnTop = true
  119. table.insert(sguis,sgui)
  120. for i,v in next,sguis do
  121. table.remove(sguis,i)
  122. end
  123. end)
  124. end
  125. snew('Front', 'Back', 'Left', 'Right', 'Top', 'Bottom')
  126. local sframe = Instance.new('Frame',sgui)
  127. sframe.BorderSizePixel = 0
  128. sframe.BackgroundColor3 = lbplr.TEEM.Value plr.TEEM.Value and BrickColor.new('Really blue').Color or BrickColor.new('Really red').Color
  129. table.insert(allsguis,sguis)
  130. end
  131. if lbplr ~= plr then
  132. lbplr.CharacterAdded:connect(function(char)
  133. end)
  134. end
  135. for _,v in next,game.Players:GetPlayers() do
  136. end
  137. game.Players.PlayerAdded:connect(function(p)
  138. end)
  139. game:GetService('UserInputService').InputBegan:connect(function(input)
  140. enabled = not enabled
  141. for __,vv in next,v do
  142. end
  143. end
  144. end
  145. do --AIM
  146. local cam = game:GetService('Workspace').CurrentCamera
  147. local plrs = game:GetService('Players'):GetPlayers()
  148. local lplr = game:GetService('Players').LocalPlayer
  149. local aiming = false
  150. game:GetService('RunService'):BindToRenderStep('UpdateCamera', Enum.RenderPriority.Camera.Value, function()
  151. if not aiming or not lplr.Character or not lplr.Character:FindFirstChild('Head') then return end
  152. for _,plr in next,plrs do
  153. if plr ~= lplr and plr.TEEM.Value ~= lplr.TEEM.Value then
  154. if char and char:FindFirstChild('Head') then
  155. local hit = workspace:FindPartOnRay(Ray.new((cam.CFrame*CFrame.new(0,0,-5)).p, char.Head.Position - (cam.CFrame*CFrame.new(0,0,-5)).p))
  156. if hit and hit.Parent and hit.Parent char or hit.Parent.Parent char then
  157. local dist = (char.Head.Position - lplr.Character.Head.Position).magnitude
  158. cdist = dist
  159. end
  160. end
  161. end
  162. cam.CFrame = dolerp and cam.CFrame:lerp(CFrame.new(cam.CFrame.p, cchar.Head.CFrame.p), .15) or CFrame.new(cam.CFrame.p, cchar.Head.CFrame.p)
  163. table.insert(plrs,plr)
  164. game.Players.PlayerRemoving:connect(function(plr)
  165. if v plr then
  166. end
  167. end)
  168. game:GetService('UserInputService').InputBegan:connect(function(input)
  169. aiming = not aiming
  170. elseif input.KeyCode Enum.KeyCode.RightBracket then
  171. elseif input.KeyCode Enum.KeyCode.LeftBracket then
  172. end
  173. end
  174. do --OMGWHAT
  175. game:GetService('UserInputService').InputBegan:connect(function(input)
  176. if not plr.Character or not plr.Character:FindFirstChild('Head') then return end
  177. if v ~= plr and v.TEEM.Value ~= plr.TEEM.Value and v.Character and v.Character:FindFirstChild('Head') and v.Character:FindFirstChild('Torso') and v.Character.Torso:FindFirstChild('Neck') then
  178. local head = char.Head
  179. head.Anchored = true
  180. head.Transparency = 1
  181. for _,vv in next,head:children() do
  182. vv:destroy()
  183. end
  184. local rs = game:GetService('RunService').RenderStepped:connect(function()
  185. head.CFrame = plr.Character.Head.CFrame*CFrame.new(0,0,-5)
  186. head.AncestryChanged:connect(function()
  187. end)
  188. plr.Character.Head.AncestryChanged:connect(function()
  189. end)
  190. end
  191. end)

Updated Video - there, this is my first video on pc.And on Roblox! I Hope you have enjoyed The Video!Comment.

Go Through Walls Hack Roblox 2019

RAW Paste Data

Roblox Walk Through Wall Hack Client